PrefaceSalt and Sanctuary modding project using MonoMod. Hitman 2 Silent Assassin Pc Game Free Download. Hitman 2 Silent Assassin Pc Game is a stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, Xbox and GameCube. It is the second installment in the Hitman video game series and the sequel to Hitman Codename 47. Hitman 2 game download for pc. Salt and Sanctuary is an incredibly fun game reminiscent of the Souls series. And like any Souls game, Salt and Sanctuary is also hard to grasp and very obtuse about its information giving. So to ease your confused mind, here’s how to bring in a co-op partner into your adventure.To play co-op you’re going to need to establish the first sanctuary and then acquire a Stone Sellsword statue. You can find one in the Bandit’s pass near the beginning of the game, but you can also choose to take one at the beginning of character creation if you want to play co-op from the get-go.Once you make an offering with the Stone Sellsword, a real sellsword will appear in the sanctuary. You can then talk to him and select “Hire.” The co-op player will then take control of the sellsword, and is able to select any character on their own account to bring into the game!Here the effects of bring in a co-op player,. Enemy HP is scaled up a hefty bit, and enemies will do a little extra damage. Prayers of healing aid cooperative players within a radius.PvP can be initiated almost anywhere. If A Cooperator has a key to open a door they can open the door early for the host.
Community Patch 4.1. With feedback from the community some badasses have created an unofficial community patch for Borderlands 2 to make the game even more badass. Feb 13, 2018 - Welp, for the longest time we salt and sanctuary fans have all been complaining about how unbalanced the weapons are. Along with how. Download Trainer SALT AND SANCTUARY Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments. Hello there, i was looking in some threads and wiki(fextralife) about weapons and items on Salt and Sanctuary, and i'm trying to find some weapons that are in. ARich08 1 Sep. When will a newer version be ready cause I brought this game cause of this mod now its saying it doesn't work with my version. Aurum079 15 Jul. ![]() (NOTE: It is possible to “break” the host’s game by bypassing checkpoints related to NPCs, like the Despondent Thief, etc.). Gold Dropped by all enemies and bosses is not shared, whoever picks it up gets the gold. Item Drops from enemies grant a copy to each player. What does flp mean in fl studio code. Your browser does not currently recognize any of the video formats available. Zipped loop package - This saves both the.flp (project data) and samples. Audio & MIDI. Raw FL Studio Project (FLP). Found items or treasure grant salt to the sellsword if already acquired by the Sellsword in their world. Sellswords can’t pick up keys or special progression items. Sellswords can’t pick up top-level crafting materials (Shimmering Pearl, Drowned Tome, etc. Any preset loot not obtained in the Sellsword’s world will be forfeit). Sellswords can’t pick up found Black Pearls. (NOTE: Picking up a Black Pearl that the Sellsword has not found in their world will result in the loss of the item for them). Sellswords can interact with an buy items from any vendor on the host world. (Creed that the Sellsword is not a member of aside from the starting three may not provide all services). Sellswords cannot place their creed item nor give offerings at a sanctuary. Sellswords cannot enter the endgame area after the final boss. Any brands the sellsword has in their world will be nulified to match the host world and vice versa, the sellsword gets the hosts brandsYou may also initiate PvP with your cooperative player if you crush an Egg of Wrath. Just a BF thing, but you know anything people read online these days is always facts. No one has provided any proof that the player in question who pushed aside Interstate clubs was in fact Smith, and even if he did, 100% he wasn't the only player in this years draft to, and nor that the player with 'medical issues' was Smith. Just people putting the two and two together. Which is disgusting because some people are actually coming out and bagging Smith and calling him a mummys boy. That's why mods need to be more accountable on here and shut down such BS rumors before too many people suck it up and take it out on the player, who may not even be the player in question. People disgust me at times. No one knows a players circumstances for wanting to stay back. Could be a seriously legit reason to just being a mummys boy. Interstate fans need to STFU, all their cities are pretty much crap holes with nothing to do. Don't blame people not wanting to go there. Welp, for the longest time we salt and sanctuary fans have all been complaining about how unbalanced the weapons are. Along with how FUCKING overpowered the witch is (getting one shotted over and over is just not fun). And since the creators of this game have made it clear how little interest they have in fixing obvious issues (as can be seen by this twitter post. Seriously what a crock: ) I decided to do it my self!:)At the bottom you will find a link to a zip file with several files in it. All for modding the S&S game. I took the time to gather these all up and put them in one place for everyone's ease of use. I have done my best to note what each file/folder does in detail below:Monsters.zox: has tweaks to monsters to make them harder. This was done originally by Acolyterush. I just updated it to work on 1.0.0.7. Just copy this file into the salt and sanctuary/monsters/data folder and replace the one there. A link to his vid about it can be found here:The only changes I made to his version were ones inspired by PaxEmpyrean (Happy now Pax?Lol) who made another weapon balance mod (though his made the game too easy for me). And are as follows:.Bound Arrox: have more HP and poise. Now also drop twisted hearts and the drop rates on enduring skulls have been increased. They are much harder to kill now and thus also give a lot more salt (2000).Armor Guardian: can now drop gray pearls.Saltfin: can now drop drowned tomes and gray pearls. They also give 1000 salt now instead of 500.Crypt keeper: can now drop gray pearls too.The unskinned: his slash defense was lowered to 0. For some reason Acolyterush made this 500 which may have been a mistake.Thing of Arms: increased his poise a bit.Loot.zox: has all the weapon balances and tweaks. Some spells and armors were tweaked too. Also done originally by Acolyterush. I just updated this file to work on 1.0.0.7. Just copy this file into the salt and sanctuary/monsters/data folder and replace the one there.Lakewitch.zsx: done by me. Tweaks the witches arcane barrage to have a slightly longer charge up time. No other moves were changed. I eventually intend to make more tweaks to her so that 4 out of 5 of her attacks don't one shot you instantly. But for now, this helps at least a little. Copy this to the salt and sanctuary/character/data file. I used a hex editor and just looked for the animation names to do this, followed by editing the animation timings.DNSPY folder: you can use this to edit the S&S exe file. Just copy the folder and then run the dnspy.exe file and use it to open salt.exe. You can click on the individual c scripts, then right clock on the code and go to edit method. Make your changes, hit compile, and then go to file/save module to write the new EXE. This lets you change literally almost anything in the game's code. Note: I did not make this app.S&S Code folder: the actual code for the Exe decompiled. At the moment I do NOT know how to recompile it in visual studio as it gives over 300 errors. Which is why I use Dnspy above. But I'm sure there is a simple way to do it that I am missing. IF ANYONE HAS INFO ON HOW TO DO THIS, FEEL FREE TO REPLY WITH IT IN DETAIL.SaltSaveEditor0.11.zip: lets you edit save files (found under your salt and sanctuary/savedata folder). GenYoutube is a fast Youtube video downloader service. (Although stated by Scott Cawthon HIMSELF on the Five Nights at St Judes live stream, Nightmare Balloon Boy could be considered canon)The reskined characters are as follows:- Jack o Bonnie (Was Nightmare Bonnie)- Jack o Chica (Was Nightmare Chica)- The Pumpkin (Was Chica's cupcake, Nightmare cupcake)- The Mangle (Was Nightmare Foxy)- Nightmarione (Was Nightmare)- Nightmare BB (Was PlushTrap)- If you want to see more, SUBSCRIBE here - To help me create better content, donate here - Merchandise! Fnaf 4 halloween editon download. Now download videos in all formats from Youtube using GenYoutube video downloader.Using GenYoutube you can download any type of videos from the Youtube.Using it you can search the videos also and can play them too before downloading.You can even search the episodes and movies and download them. - Follow me on Twitter @MairusuP- Play my FNAF fan game, FNIA here - that LIKE BUTTON, it's hugely appreciated!About: All the jumpscares in the Five Nights at Freddy's 4 Halloween update Show more. Excellent tool to use to test changes in game when modding since you can go to ANY sanctuary with it to test bosses/enemies. This app was made by innerfears on reddit.Salt and Sanctuary Editor.Zip: this will unpack the files for monsters, loot, dialog, strings and the skilltree. Along with textures. With this you can edit enemy stats, equipment/consumable/weapon stats and even dialogue and the items for sale in shops. Along with replacing textures. This was made by Nyahahaha/Yasuo on redditNOTE THAT AT THE MOMENT PUTTING IN NEW TEXTURES WITHOUT REPLACING ONE ALREADY IN GAME IS NOT POSSIBLE. THE TEXTURES ARE ALL LOADED AT RUNTIME VIA THE MASTER.ZCM FILE UNDER THE SALT AND SANCTUARY/TEXTURESHEET/DATA FOLDER. IF ANYONE HAS INFO ON HOW TO DECOMPILE THIS PLEASE WRITE ME.If this file was decompiled, adding new weapons with all new textures would be a simple feat.I believe that covers everything in the zip. Just wanted to ask you some things about the mod:Does the letters in game influece something or I can just ignore them and follow the spreadsheet?Pax's mod had interesting things that I would like to know if are at acolyte's mod. Like the 15% weight reduction in armor and Magic and Wisdom being the primary attribute for weapons with that scallings. Are these changes included or the only inspiration you took were the monsters ones?I know magic was rebalanced. But what about wisdom? Are the prayers rebalanced for better damage/cost?I saw you comment about changing armor and shields in the future. So they still the same for now?By the way great thing you did here! I don't usually use mods for my games but the indiference of the developers towards the game really made me sad. Salt And Sanctuary Best ModsI knew it needed some balancing and your post came at the perfect timing. I appreciate your effort to make this game better. Also hands down to Acolyterush and PaxEmpyrean. These guys deserve it. I did, and still had questions after doing so. I'm no noob when it comes to extensive modding. It'd be nice to know more details about what specific changes are made to the monsters to improve the difficulty, for example. It'd also be nice if you actually gave answers to the specific questions that the poster actually asked.Anyway, I am not the one that asked the original questions, I am merely pointing out the fact that your answer doesn't help generate interest in your mod changes, but rather dissuades it. Because I for one, was definitely more than curious about the mod, eager for more difficulty, and even loaded it up to give it a whirl, but find little reason to continue when the documentation isn't detailed enough to show the full list of changes (and I even hunted down the original author in the Youtube link to try to find them, to be thorough), and when the current author is dismissive of questions by those intrigued by his work. Best I've been able to find from Acolyterush himself/herself is the following from the original version:NOTES:.This makes the game harder (!).Weapons completely rebalanced. Greatswords and Greathammers are no longer dominant, they are useful but not always the best option.Weapon scaling adjusted all over the place, some weapons are great early and then fall off, some are strong late game. See 'Upgrade' column on spreadsheet for scaling value.Attribute scaling adjusted all over the place. Weapons with lower scaling and high base damage are good for builds focusing on Endurance/Willpower or support casting early on.Early/Tier0 weapons are now mostly Quality scaling gaining exactly the same damage from DEX or STR, allowing both builds to use most weapons at the start of the game. 2H weapons like the Kureimoa have 50% more scaling with DEX, which covers the 2H bonus to STR scaling, making them scale identically from either stat.Crossbows should be usable now.Magic rebalanced, high DPS spells are now super expensive, lots of weapons have MP Leech on them, low DPS spells are very efficient. Some magic scaling weapons now deal full physical damage which scales with magic, this is to allow them to MP Leech.When using a wand with an MP Leech weapon in the main hand, you will leech MP on spell hits. This makes multi-hit spells more cost efficient with a wand. Wands have less damage to compensate.To avoid running out of mana on boss fights you will need to use a mixture of high DPS and cost efficient spells.Poison weapons now have better physical damage, making them usable as regular weapons instead of just being a gimmick. To compensate, bosses which were previously poison vulnerable now have moderate resistance, making poison good on them, but not so good that they just fall over when you look in their direction.Extra stats added to some armour pieces, giving you more options if you're trying to hit certain bonuses. See bottom of spreadsheet.Hope that helps. I was able to recompile the game.exe. However, it hasn't been tested and i'm sure there are a few bugs around null checks that I bypass just to get it working. I'll have to play around with the code and see if i can't backtrace what they were after.EditLoaded up a save and fooled around. No crashes so far. I did change Dark Coil damage. It now does 400 damage on my character I had, while Dark Reach only did around 250. Super fun stuff!Edit 2: Played about half an hour with super spells that cost 0 mana. Beat a boss and no crashes. However there is still a shit ton of tests to do. Future plans:.Making unique classes: the current ones are basically just a few pieces of equipment and that's it. Within 2-4 hours of starting the game your starting class just doesn't matter. I have already found multiple ways to make the classes a lot more unique including via limiting weapon sets, armor, etc. A lot of this has to do with the skill tree and making it more like one from a game like FFX.Adding more new stuff to new game pluses: yup. At the moment there is just nothing new in the new game plus modes. That sucks.Tweaking enemies: no one likes getting one shot by enemies. Nor is it fun to have to keep healing so much constantly. It just makes the game way easier. There needs to be a balance here.More equipment tweaks: heavy armor currently sucks. And shields are too overpowered. Other stuff like some spells just feel underwhelming. While stuff like the blood flasks from the betrayer creed are way overpowered.Changes to the weapon upgrades & transmuting process: goes with the whole 'having more new stuff to see in new game+' issue.Changes to creed leveling up.Setting gold loss to max at 10K upon death.Reducing the effectiveness of healing items: so you can't just tank thru the game taking hits non stop. It really is absurd how many full healing potions you can carry at once (well over 10). Salt And Sanctuary NexusThat's not even counting the 99 red vials you can easily get.Making gold more useful vs it just being something you save for no reason.Many more small tweaks.Things needed to make the game more moddable:.Someone who can decompile the master.zcm file under the texturesheet/data folder: if this was done, we could add all new equipment easily. The format seems pretty basic. Salt And Sanctuary Most Fun Class To PlaySomeone with knowledge on this subject could probably easily do it.Decompiling fortress.zax: found under the map/data folder. If this was done, we could then go in and edit stuff about the map. Will probably need an editor of some kind for it. Far beyond my ability to make sadly.Decompiling enemy files: these seem to have animation data. Including one for the player. Again, they seem very basic. Anyone with decompiling experience could probably easily make a tool. But I'm just not good enough to do this. These may also have damage multipliers for some things. I'm not 100% sure yet if they are all in the exe.ANYONE WHO HAS INFO ON HOW TO ASSIST WITH THE 3 THINGS I MENTIONED ABOVE, PLEASE FEEL FREE TO MESSAGE ME!Other than that, there shouldn't be anything else major needed to make this game all but 100% moddable. We can already edit sounds easily. Salt And Sanctuary MultiplayerCurrent ones for the game can be loaded via audacity using import raw. And wav files can be converted via a tool to xnb format. So unless someone wants to just add more to the game (which would probably require yet another file being decompiled: sfx.zxp).Music files can be listed to via windows media player.
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