Oct 14, 2015 - Updated Mod List ( I didnt get all of them that were active in the list) (This is in order) Unofficial Fallout 3 Patch.esm. Fast travel is a feature to travel instantly to a destination in Fallout, Fallout 2, Fallout 3, Fallout Tactics, Fallout: New Vegas, Fallout 4 and Fallout 76. When stepping on the exit grid in any map, one will enter the world map. If one wants to get anywhere at all, fast traveling is required. Subways of the Commonwealth add a subway system. Immersive Fast Travel add fast travel devices to settlement building. Including tele-pods, cars, vertibirds and motorcycles. Settlement Workshop - Integrated Fallout Teleporters - SWIFT is an alternative. ![]() Hey y'all, so I know that some of you might be groaning and thinking, 'great, another person that can't take a few minutes to search the forums'. But I've followed FO3 modding for awhile, so I am familiar with most of the 'main' mods out there. I've played FO3 on 360 and finally am getting a gaming PC.What I'm looking for is opinions on, based on your experience, what works best together to achieve a certain sort of game. Here's what I'm looking for in my modded game:1) A bleak, unforgiving wasteland - 'Fellout' is not for me. Unlike many, I WANT the gameworld to be an ugly, destroyed place - full of brutal violence and hopelessness. This also means no 'cleaned-up' NPCs or textures. Everyone and everything should be covered in dirt, rust and grime. There should be a polluted haze in the air, making all areas seem sickly and inhospitable. Opinions on best weather, shader, texture, and/or miscellanious mods to achieve this would be greatly appreciated.2) A challenging, desperate gameplay experience - one big problem I had with vanilla was the over-abundance of guns - where's all that ammo coming from? I'd like to constantly be scrounging for ammo, and actually have a use for my melee. I don't want 'eat and sleep' mods - just not my style. In that way I differ from many immersionists. I am familiar with the main gameplay overhauls - looking for opinions on what works best for people.3) Some added realism tweaks - more people around the wasteland, more realistic settlements (there's no way a town with no walls would survive their first raider attack). Maybe less raiders in general (unrealistic). Again, I know there are many mods for that sort of thing, just wanted people's input on their own favorites.I will absolutely be dikeing around with my own mod list, but anyone who cares to throw their two cents in the ring could potentially save me a ton of time, seeing as I've never actually 'gotten my hands dirty' with mods. Thanks!Posts: 3387 Joined: Wed Oct 04, 2006 9:59 pm. Yeah, for two I would definitely go with FWE. For three, I can't really think of anything specifically that makes towns more realistic, but there's got to be something. As for that desolate feel, is by far my favorite. The 'I Dream of Visari' preset should fit nicely, but if not, there's plenty of other choices. If you're looking for a more arid desert look, is a new addition that isn't too bad.Posts: 3432 Joined: Fri Jul 27, 2007 6:51 pm. For two and three your best bet would be but it's not everyone's cup of teaas for number one I can't help you out much because I love Fellout and project beautyThanks! I've considered Project Beauty, as it seems to make faces look 'better', not more 'attractive' - but i would be curious as to other's thoughts. I would want people's faces to look ragged and not at all 'attractive' - daily living in the wasteland would ruin anyone's appearance. Yeah, for two I would definitely go with FWE. For three, I can't really think of anything specifically that makes towns more realistic, but there's got to be something. As for that desolate feel, is by far my favorite. The 'I Dream of Visari' preset should fit nicely, but if not, there's plenty of other choices. If you're looking for a more arid desert look, is a new addition that isn't too bad.Cool, that's another vote for FWE. As for the Wasteland Moods, I'd never seen it before - that 'I Dream of Visari' preset looks EXCELLENT. Thanks so much for sending that my way.Anyone have any thought on the 'Wasteland Travellers' mod, or any other mods that claim to add more NPCs? I've noticed mods like that tend to add lore-unfriendly characters that break immersion (anime hair, etc.)Posts: 3543 Joined: Tue Aug 01, 2006 8:40 pm. I've considered Project Beauty, as it seems to make faces look 'better', not more 'attractive' - but i would be curious as to other's thoughts. I would want people's faces to look ragged and not at all 'attractive' - daily living in the wasteland would ruin anyone's appearance.I second Project Beauty. Bethesda can't make a decent face to save their life using FaceGen (or any other software for that matter, just look at Morrowind). Anyway, few of the NPCs are beautiful, but almost all look more realistic and better. I especially like what the author(s) did with Moira: now she looks like a young, optimistic woman and not someone's mother who had bad plastic surgery.Posts: 3382 Joined: Mon Sep 18, 2006 4:07 pm. Hey y'all, so I know that some of you might be groaning and thinking, 'great, another person that can't take a few minutes to search the forums'. But I've followed FO3 modding for awhile, so I am familiar with most of the 'main' mods out there. I've played FO3 on 360 and finally am getting a gaming PC.What I'm looking for is opinions on, based on your experience, what works best together to achieve a certain sort of game. Here's what I'm looking for in my modded game:1) A bleak, unforgiving wasteland - 'Fellout' is not for me. Unlike many, I WANT the gameworld to be an ugly, destroyed place - full of brutal violence and hopelessness. This also means no 'cleaned-up' NPCs or textures. Everyone and everything should be covered in dirt, rust and grime. There should be a polluted haze in the air, making all areas seem sickly and inhospitable. Opinions on best weather, shader, texture, and/or miscellanious mods to achieve this would be greatly appreciated.2) A challenging, desperate gameplay experience - one big problem I had with vanilla was the over-abundance of guns - where's all that ammo coming from? I'd like to constantly be scrounging for ammo, and actually have a use for my melee. I don't want 'eat and sleep' mods - just not my style. In that way I differ from many immersionists. I am familiar with the main gameplay overhauls - looking for opinions on what works best for people.3) Some added realism tweaks - more people around the wasteland, more realistic settlements (there's no way a town with no walls would survive their first raider attack). Maybe less raiders in general (unrealistic). Again, I know there are many mods for that sort of thing, just wanted people's input on their own favorites.I will absolutely be dikeing around with my own mod list, but anyone who cares to throw their two cents in the ring could potentially save me a ton of time, seeing as I've never actually 'gotten my hands dirty' with mods. Thanks!I would recommend NMC textures mixed with Road Warrior's skies. Definitely get Project Reality when it is released for Fallout 3.Posts: 3386 Joined: Thu Mar 01, 2007 6:12 am. I suggest for requests 2 and 3 instead. I've used both FWE and ART and I find that ART is far more brutal especially with the optional hardcoe, Encumbrance and Med-Tec modules.I second Wasteland Travellers and you might be interested in as well.I've heard good things about ART - i'll check it out. The BoS Patrols was definately on the planned modlist.Does anyone have any opinions on MMM? My fear was that it would add 'too much' - turning the game into a shoot-fest and taking away the 'isolated' feeling, and adding creatures that didn't really fit. But there's a lot of things about it I want, like the creature behavior modifiers.Thanks for all the input!Posts: 3477 Joined: Sun Oct 08, 2006 1:14 am. Fallout 3 Tweak Guide Page 10 Advanced Tweaking (Pt.3)GrassiMinGrassSize=80 - This setting controls the density of grass clumps. The higher the value, the less tightly packed grassy areas will be; the lower the value, the more grass there will be. In other words, lowering this value will significantly reduce FPS in most outdoor areas, but can make the game world seem more lush and overgrown. For example, try a value of 10 and it will radically alter what the wasteland looks like. Alternatively if you're after a performance boost or just want less grass for visual reasons, raise it to a value such as 140 to greatly thin out the grass (Fallout.ini).bForceFullLOD=0 - If set to =1, this variable increases the visible number of bushes, especially in the distance. The performance impact is minor, so if you want a bit of additional foliage in the game world, enable this setting (Fallout.ini).fGrassStartFadeDistance=7000 - This variable controls the spread of grass into the distance, and is normally controlled via the Grass Fade Launcher option (See In-Game Settings section). Here you can adjust the grass range beyond the limits possible in the Launcher menu (FalloutPrefs.ini).bDrawShaderGrass=1 - If set to 0 removes all grass from the wasteland, which obviously improves FPS in outdoor areas at the cost of realism (Fallout.ini).fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000These settings determine the extent to which wind affects grass swaying. For example, if you set both variables to =0, this will eliminate all grass swaying, which can improve FPS to some degree but reduces realism. Alternatively, you can raise both variables to make grass sway much more (Fallout.ini).WateriWaterReflectWidth=1024iWaterReflectHeight=1024The above variables control the width and height (i.e. The resolution) of water reflections. The higher the value for each, the more crisp and detailed reflections will be; the lower the value, the lower the detail. For example setting both of these to =256 will greatly reduce reflection detail in return for a boost in FPS around water areas. Conversely, you can raise these values to something like =2048 for an increase in reflection quality above the maximum normally possible using the in-game settings, however there will be a very sharp drop in performance around water (FalloutPrefs.ini).AudiofMainMenuMusicVolume=0.6000 - The volume of the music which plays in the background when in the game's main menu can't be adjusted anywhere in the game, except by using the Master Volume slider, which then in turn affects all sound and music. To alter just the menu music volume independently, change the value of this variable. Note that if you try to disable the main menu music altogether using the sTitleMusic=MainTitle variable, it will likely result in a crash, so instead just set this variable to =0.0000 to effectively disable the menu music (Fallout.ini).bEnableAudioCache=1iAudioCacheSize=2048iMaxSizeForCachedSound=256bEnableAudioCache=1 - The audio cache should be enabled to ensure a reduction in stuttering, however you can fine tune how much memory the game uses to cache audio with the iAudioCacheSize=2048 variable. The cache size is in KB, so a value of 2048 = 2MB for caching audio data. You can experiment with raising this value, e.g. Double it to 4MB (=4096) to see if it further improves stuttering and audio performance in the game. You can also alter the iMaxSizeForCachedSound=256 value to change how many sounds are cached; higher values should mean more sounds are cached. Note however that the audio system in Fallout 3 seems very sensitive, and raising these variables too high, or indeed changing other audio-related variables can result in crashes at startup or exit (Fallout.ini).Memory, Loading & Multi-threadinguInterior Cell Buffer=3uExterior Cell Buffer=36The above values determine how many cells (for interior or exterior areas as relevant) are buffered into RAM. Altering these values may help make performance smoother. For example, for 1GB of RAM you can try doubling the values (6 and 72 respectively). For 2GB of RAM, try 16 and 102 respectively. Fallout 3 Alternate Fast Travel ModFor higher amounts of RAM, try raising them higher, however note that you should also raise the iPreloadSizeLimit value below (Fallout.ini).iPreloadSizeLimit=26214400 - This setting appears to determine the maximum amount (in bytes) of RAM allowed for preloading game data. Raising the value may reduce stuttering. The default value equates to around 25MB (divide the value of this variable by 1024 to get KB, then by 1024 again to get MB). For those with 1GB of system RAM, try doubling the variable to 52428800. For those with 2GB, try double again at 104857600 (100MB). You can raise these values even further to experiment, however note that raising this to a large amount doesn't force all the game data to sit in RAM, and can actually cause crashes. I suggest the maximum anyone should set this to should be around 262144000 (250MB), even for 4GB of RAM or more. Also make sure to raise your Cell Buffer values accordingly (see above) (Fallout.ini).bPreemptivelyUnloadCells=0 - If set to 1, this variable attempts to unload cell data it thinks you won't need. This may help those with only 1GB of RAM, however for those with more RAM I recommend leaving it at =0 for greatly reduced stuttering. Setting this variable to =1 can also work against the benefits brought about by the other buffering/preload tweaks in this section, so again, it is not recommended (Fallout.ini).bSelectivePurgeUnusedOnFastTravel=0 - If set to 1, this option removes a range of unnecessary data when you Fast Travel to another location. This can help keep memory usage down for those with less RAM, so it is recommended such people set this to =1, otherwise leave it at =0 for optimal performance on most systems (Fallout.ini).bUseHardDriveCache=1 - Although Windows should already be using your hard drive cache by default for all drive operations, setting this variable to =1 should ensure it does. Note that some people report that enabling this setting can increase stuttering, so experiment to see if it helps or makes things worse for you. If in doubt, leave it at =0 (Fallout.ini).bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iBackgroundLoadLoading=1bBackgroundPathing=1bBackgroundNavmeshUpdate=1bCloneModelsInBackground=1All of the above options relate to background loading to attempt to smooth FPS and reduce stutter. I recommend setting them all to =1 if they aren't already. Diablo 3 demon hunter paragon. Required gems1. At worst this will do no harm, and at best it may reduce stuttering and improve performance (Fallout.ini).bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bUseThreadedAI=1bUseMultiThreadedFaceGen=1bUseMultiThreadedTrees=1bMultiThreadAudio=0iNumHavokThreads=5All of the above variables relate to the use of the GameBryo engine's multithreading capabilities. Multithreading splits tasks into 'threads' where possible, and runs them in parallel across the cores of multi-core CPUs to potentially improve performance. Fallout 3 is already multi-threaded by default, however by enabling all these options you may gain additional performance if you run a multi-core CPU. In my testing I didn't see a dramatic improvement in CPU usage across both cores by enabling these options, nor an increase in FPS, but by the same token it can't hurt to enable them in case they provide marginal improvement. Note however that I found that setting bMultiThreadAudio=1 would cause a freeze upon exiting the game every time, so you may wish to keep this variable disabled for that reason. Indeed if you find you're having any other new problems after applying the above tweaks then revert them all to their original values as part of your troubleshooting (Fallout.ini).bUseBackgroundFileLoader=0 - This variable may improve stuttering performance on some machines if set to =1, but in the past in games like Oblivion, it was known to cause issues on some machines. In my testing in Fallout 3 it seems to have no negative impacts, however experiment with it first and if in doubt, leave it at =0 (Fallout.ini).Update: Some dual core and quad core CPU users have said that by inserting a new command iNumHWThreads=2 under the General section of Fallout.ini, and setting it to a value of 1, 2 or 4 (typically 2), this prevents freezing at certain points in the game. In practice this setting should not be required, as it appears to restrict the number of threads used by the game, however you can experiment with different values depending on how many cores of your CPU you want the game to use.Update 2: In recent times many people have written to me and/or have also posted around the Internet that the tweaks in the Memory, Loading & Multi-threading section of the guide are either useless or harmful. I have clearly noted from day one that that these tweaks may have no impact, and having tested them myself to ensure that they aren't harmful, I mention that you can experiment with them if you wish, and reset them if you run into any problems. The reason they are still listed here is for the sake of completeness, so I don't receive hundreds of emails telling me that my guide is 'incomplete' because I don't cover these famous tweaks.That covers the list of the most useful.ini variables I have found. Remember that I have tested all of the main variables in both.ini files, and in most cases the variables either do nothing useful, or nothing at all. That's why there are many seemingly important variables missing from the list above. If you know of any important.ini tweaks not listed above which do something useful, and importantly, you have actually tested them properly yourself (i.e. Direct screenshot and FPS comparisons), then please and I will consider including them. Again, some of the popular Fallout 3 tweaks doing the rounds right now don't actually do anything at all - people have simply taken a guess at what an option in the.ini file does based on its name and then neglect to actually test the tweak under a consistent reproducible environment.Also note that many people want 'pre-tweaked'.ini files which supposedly contain all the major customizations and optimizations. As always, my advice to such requests is that this is totally inappropriate; using other peoples'.ini files and settings will only lead to instability and/or graphical anomalies, since many of the entries are designed specifically for each system's capabilities, and/or the.ini file author hasn't tested the.ini file out on various systems, and/or they are simply not well aware of what all the.ini settings actually do and are just guessing on the impacts based on the names of the settings. Smart tweakers who want good image quality, performance along with system stability will familiarize themselves with the variables in this section and only apply the relevant tweaks after testing them on their system. There is no 'one size fits all' or automated approach to tweaking.The next section covers the Console Commands available for use in Fallout 3. The New PerksWith the new DLC it raises the level cap from 20 to 30. Not only can you increase your skills even more, 14 new perks have been added.(New perks become available every even numbered Level)Level 22Deep Sleep- You receive the well rested effect no matter what bed you sleep in.This perk can be useful immediately for those who want to level up fast since after sleeping you will gain 10% more experience. The flaw is that like Swift Learner and Here And Now is that once your level maxes it will do nothing and be like a wasted perk.Quantum Chemist- Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum. Fallout 3 ModsRequires Science level 70This can be useful if you need the Nuka-Cola Challenge quest, like to use nuka grenades, or like to drink them. Since there is a limited amount of quantums in the game this perk is usefull for the above reasons but not much else.Puppies!- If Dogmeat dies, you'll be able to get a new canine companion from his litter of puppies. Just wait a bit, and you'll find your new furry friend waiting outside Vault 101.First of all you can still get a new Dogmeat even if he died before you got the DLC. Second, the new Dogmeat has double the health as the original. Third, if you fire a follower with a puppie in tow a glitch will not let you rehire any other followers. In the end this perk's usefulness comes down to if you do or don't like to use Dogmeat even though you could just load a saved game.Level 24No Weaknesses- All SPECIAL stats lower than 5 become 5.This perk can be useful if your play style involves pumping all your stats into certain categories by taking away from others. The problem is that a level thirty perk later does the exact same thing but far better.Karma PerksDevil's Highway- maxes out evilKarmic Rebalance- maxes out neutralEscalator to Heaven- maxes out goodThese perks are kind of pointless since it really doesn't effect gameplay that much but it could be fun to see how the game is different or to get the new Karma Achievements.Level 26Nerves Of Steel- Makes your action points regenerate faster. Requires Agility 7.This is an absolute must for anyone like to use V.A.T.S.Rad Tolerance- You no longer feel the negative effects of minor rad poisoning.This perk isn't very useful since by this point in the game you should have more than enough money to buy the rad shots from doctors or the medical kit in one of the houses. There is one use for this perk though A later perk is powered by your radiation level so this would allow you to have some radiation without suffering the negative effects.Warmonger- Automatically receive level three for all schematics. Requires Intelligence 7This perk is for lazy people. With the internet available to you it really isn't too hard to find the schematics, but it is time consuming, so if you like the custom weapons but don't like searching for them this is for you.Level 28Party Boy/Party Girl- You no longer suffer the withdrawal effect from alcohol addiction.This could be useful to someone using alcohol as a melee buffer, but you could just get the chemistry set at your house and save yourself a perkRad Absorption- You slowly loose radiation over time. Requires Endurance 7Like the other rad perk at this point in the game rads are no big deal so this is almost useless.Level 30Almost Perfect- All S.P.E.C.I.A.L stats raised to level 9.This perk is almost perfect. It makes you much stronger, makes other perks like Intense Training, and No Weaknesses completely useless. If you get the bobble heads before this it will only raise it to 9 still, but if you wait until after getting the perk you can have a character with absolute perfect attributes.Nuclear Anomaly - Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion, and will get some health back. Note that any allies in the vicinity will also suffer the effects of the blast. The strength of the blast and amount of health received depends on your current radiation level, the higher the better.This perk almost assures your character will never die with maybe an exception of something like a Behemoth. You can even act like a kamikazee if you like. A few notes is that the Rad Resistance perk is useful since you don't suffer negative effects of rad poisoning but cause a bigger boom. Also after you explode your rad level drops to zero, so if you drop to below twenty without at least minor rad poisoning nothing will happen.One last note is that when you level up you don't necessarily need these perks you can still get any of the old one you want. Obtaining Bear CharmOasisIf you've visited Oasis in the far northern reaches of the wasteland then you've probably accepted the quest the Treeminders gave you. If you want the Bear Charm DO NOT KILL HAROLD! If you do kill Harold then it is impossible for you to get the Bear Charm. If Harold is alive after the quest talk to Sapling Yew, the young girl at Oasis. You have 2 options now. Either use your Speech skill to make her give you the Charm, or she will give the Charm to you if you currently have the Child At Heart perk set. The Bear Charm is a very handy Accessory to carry as it gives you +10 Speech when equipped. Get Deathclaw Gauntlet SchematicsWARNING!! There is a couple yao-gui's and a deathclaw here,so get your best weapons and armor ready for a fight!Go to J Scott's Campground on the very southwest part of the map and kill the death claw (this helps early on for one of the requirements to make the weapon). Mount and blade money. Mount and Blade Character Set-UpWhen you begin a new game of Mount and Blade your first task is to set up your character. Take his hand off his corpse. Go to the small caravan with a bed and a dead wastelander in it. On the floor there should be a schematic for the Deathclaw Gauntlet. The items you need to make one are wonderglue, a medical brace, a leather belt and a death claw hand. Get these items and go to a workbench and select the deathclaw gauntlet. It should make it if you have the required items. Depending on your repair skill, at 51 repair it should make it with 17 damage and medium condition. Either make another one using the same items or go to a shop to repair it and at full condition it should take 20 damage and it doesn't matter what armor your enemy is wearing; in the schematics it says it's 'armor shredding power is unique, considering you can get the deathclaw hand.' Victory RifleRockBreakers Last GasFirst go to RockBreakers Last Gas and take care of all the Enclave. Next look up towards the cliff and you will see a shack on top. Climb up the hill and enter the shack. Right to the right of the door there are two radroaches in a cage with pet names so thats pretty cool. In the locker in the back there is a sniper rifle called the Victory Rifle. It deals a great deal of damage and is the best rifle in the game so I highly recommend it. You need a lockpick of 100 to get in it. Followers - Location and RequirementsGood KarmaFawkes - Vault 87 - Release her from the cell and let her get get the E.D.E.N. After escaping the base she will offer herself as a follower (Note: CANNOT wear armour)Star Paladin Cross- The Citadel - Find her in the Citadel and she will offer herself as a followerNeutral KarmaButch - Rivet City Bar - After completing Trouble on theHomefront, find him in the bar of Rivet City. Also a haird- sorry, barberSargeant RL-3 - In front of RobCo Factory - Talk to the mechanic. He will sell it for 1000 capsBad KarmaJericho - Megaton - Convince him to follow you and he will go with you for 1000 capsClover - Eulogy's Pad - Tell Eulogy and he suggests Clover, who can than be purchased for 2000 caps (1000 if you persuade him)No Karma RequirementsDogmeat - Scrapyard - In the Northeast corner you will find him fighting some raiders. After the battle 'talk' to him and he will join your party (Note: Dogmeat does NOT take up a follower spot like the others do, meaning you can have him and another follower at the same time)Charon - Drug Selling Bar in Underworld - Talk to the Ghoul with the really weird name and ask about Charon's contract. He will sell it to you for 2000 caps (1000 if Barter is above or equal to 50) or if you kill the bartender in the other bar, Greta. If you choose the second option, than the best time to kill her is when she takes her smoking break in the lobby of the museum, outside Underworld. T-51b Power Armor and HelmetIn Fort Constatine/Mr. Crowley with keysThe way to collect this awesome power armor variant is by doing 1 of 2 things.1.)During the You Gotta Shoot 'Em In The Head quest, collect the keys from the bigots, then go to Fort Constatine. I forget exactly what sub-level of the building it's in, but if you find the body of Tara (she'll have a key as well). The door right in front of her is the storage room for the armor.2.)Give the keys you got from the bigots and give them to Mr. He'll go down there himself and get it. I recommend waiting a few days, then going back to Mr. ![]() Crowley at the Ninth Circle bar in the Museum of History, Underworld Concourse. He'll wear the armor but not the helmet. But it should be in his inventory, your choice here, pickpocket, of kill him. This is honestly the strongest armor in the game.The T-51b power armor itself has a DR of 50, plus the helmet's DR of 10, equals a total of a whopping DR of 60. Also, one of the coolest armors in the game, in my opinion. Easy Money And ExperienceMegaton/UnderworldThere is an easy way to get money and experience. Go to Megaton and go into the water processing plant to find an older African American man named Walter. He will tell you that there are 3 leaky pipes hidden in Megaton. He wants you to fix them so make sure you have a high enough repair skill. The first one is right near the entrance as you walk down the path and it will be on the left. Its a pipe with water squirting out. The second is above and to the right of the Children of Atom Church. Simply climb above it and jump onto the pipe. The last should be somewhere on the paths. Just walk around the inner edge of Megaton and look at each path until you find it. Go back to Walter and he should pay you. Then he will ask you to get him scrap metal. For every scrap metal you bring him you will get 15 caps and lots of experience. The second place to do this is underworld. Talk to whoever the guy is and he will ask you to give him scraps. Do the same thing as Walter and you will easily get loads of caps and experience. Alien Blaster AmmunitionFort IndependenceOkay, if you're a person with bad Karma, I recommend you do this. Go to Fort Independence and go down either the F.I. Lower Levels entrance, if you have a pick skill of 100, or if not, I don't know what's required for the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer, then go up to the door on your left, (you need a lockpick skill of 75) and get all the ammo in the containers. The second table with ammo boxes should have Alien Blaster ammo, and you should receive 18-24 bullets total. Getting Colonel Autumns Longcoat And Laer PistolThe Jefferson MemorialI wont give away any spoilers but if you have already beat the game then you know what I'm talking about. To get it, don't start the last mission. Go to the Jefferson Memorial. Obviously there is a forcefield there so either go to the left or the right of the forcefield and jump on the rocks nearest to it and jump behind it. Go up the ramp and walk past the enclave soldiers. They will not attack you and you can actually talk to them! So continue down and enter the memorial. Keep going through until you reach the rotunda. When you enter the room Colonel Autumn will be standing there but do not talk to him! You can just kill him and take everything he has because he will eventually respawn. Then look down at his body and take his laser pistol. Instead of a single shot his pistol is repeating fire so go out there and destroy!. Ol' PainlessOl' Painless is a Hunting Rifle that shoots faster than a normal one. Fallout 3 Mods Xbox OneYou can find it in The Republic Of Dave (In the top right corner of the wasteland). To get it the easy way with good Karma, start the quest Gotta Shoot Em' In The Head (From Mister Crowley in Underworld) Then you can ask Dave for the key that Crowley needs, and he'll give it to you, which opens a safe in the corner of the room that Dave is usually in, There you will find Ol' Painless, Or you can just go in 'Guns Blazing' and shoot everyone and take the key from his body and open the safe. Lincoln's Repeater RifleMuseum of History (Pretty sure on your map it's east of the Washington Monument)When you get to the Museum of history, go around the back way, because it's faster. You should encounter a turret shooting at feral ghouls. Destroy the turret. Go up the stairs which should be on the left of where you obliterated the turret. Go up there stairs and go through the hole in the wall. There may be a Glowing One near the case, so kill it. There you should have your Pip-Boy 3000 light activated, then you should see a dead raider near the display case. Open it, of course. There, you have Lincoln's Repeater Rifle. (It's in perfect condition, uses.44 bullets, should do 40 damage, but for me it did 39 when I was on lvl 12, so yeah. Don't sell it!) You might be able to repair it with hunting rifles, but I haven't tried it so try it out. The Experimental MIRV (Strongest Weapon)The Experimental MIRV Fat Man Launcher can be found in the bomb shelter area in the National Guard Depot Armory next to 5 Mini-Nukes on a table near a Glowing One near the remains of the skeletons of the Keller Family. When this weapon is fired, a random shotgun spread seems to be the path they take, usually 6 or 7 near each-other and one off in the distance before impact, if aimed correctly, this weapon can kill anything in 1 hit, even the Super Mutant Behemoth. You must have obtained all five of the Keller Family Transcript's before you can gain entrance to this part of the room. Fallout 3 Mods DownloadAnother FollowerRuddy Bar in Rivet CityAside from Jericho, Choran, Star Paladin Cross, and Fawkes you can also get Butch, the bully from vault 101 if you do the quest 'Trouble on the Home Front' in which you have to go back to Vault 101. While doing the quest, make sure you tell them that they should open the vault for trade and if you do that then go to Rivet City, go into the stairwell and go to the bottom floor and go into the Muddy Rudder bar. Note: you must have an evil karma to obtain him and he uses a knife and I don't know what gun. FollowersThroughout the game you can find up to four followers not including Dogmeat who is in a category of his own.There are four in all but you can have only one at a time. The will all attack your enemies ieadiatly and without abandon so if you prefer stealth may may want thme to wait for you. If you talk to your follower certain options. First you can have them follow you, wait, change tactics, trade equipment, or fire them. They shoot laser tracking beams from a laser on the central part of their body and a turrets side panels will pop out when tracking something, not unlike in the portal game. Sentry Turret: Turrets are entities that are hostile to all entities except the player, an odd feature. Otherwise, they perform in the same way as a Weighted Storage Cube. When bumped sharply or hit. Best portal 2 mods. Turrets will also rotate/move if gently pushed, and when “de-activated” will make noises like in the portal game. Follow and wait are what they say and are they will follow you or wait exactly where they are forever even if you fast travel somewhere. Change tactics where you can order them to use a ranged or melee weapon, or whether they follow you closely or will try to flank them by following farther away. Trade equipment is you can give them any kind of item and they will carry it until you ask for it again allowing you to use them as a pack mule. Finally if you fire them they will leave and return to a certain location depending on who it is. You can go and recruit them again at anytime from that location which is usualy where you recruited them. The first is Jericho an exraider who uses a knife and a chinese assualt rifle. To recruit him talk to him about his past complementing on the wasteland, and you need to have a high bad karma. You can find him wandering around Megaton. Next is Charon who is a ghoul being employed by the bar owner in underworld by a contract. To get him to join you by buying his contract for 2,000 caps. As an added side note he will kill his employer after so if you have any business with him do it before you buy the contract. He uses an combat shotgun and combat knife. The next follower is Star Paladin Coss a member of the Brotherhood of Steel who escorted your father and you as a baby to vault 101. To recruit her just be polite and talk to her after gaining acess to the Citadel by playing through the main quest. She wields a supersledge and a 10mm submachine gun. Finally there is Fawkes the well educated and well mannered Super Mutant. You will find him inside vault 87 during the main quest. Free him and let im help you, and after you escape the enclave you will find him fighting soldiers to try and rescue you, but to recruit him you need to have a high good karma. Worth noting is that Fawkes is nearly damage proof with a fatman mini nuke only crippling him. He is also special because if you fire him he will return to the national history museum in downtown DC. He uses a supersledge and gatling laser. How To Get A House In MegatonMegatonWhen you escape vault 101 head down the path to a big giant gate powerd by an airplane engine with a robot in front of it who says 'Welcome to Megaton Friendliest Town Around' enter through the gate and you will see a guy that looks like a Texas ranger knock off he will say 'ah another new comer huh?' Talk to him and ask him 'WHAT ABOUT THIS BOMB' he will say 'what about it' continue on with the dialog until it says 'I will diffuse the bomb' he will say OK there will be One hundred caps in it for you if you do now you will need the explosives skill to about 30 then you will be able to tinker with it. Now find the Bomb then it will give you three options1. Leave it alone2. Diffuse the bomb3. Rig the bomb to explodeChoose number two -Now it will say that you will need extreme skills to diffuse this bomb but it would be trivial to rig it to explode just stick with diffusing it.Once your done talk to the cowboy guy and say you did it he will give you one hundred caps and give you the deed and key to your new house.You can also buy several themes for your house from crater side supply.Arakaki. The Pitt hint and bobbleheadRockopolisIf you do not have the DLC The Pitt, then this is sort of a hint about it. Almost directly west of Smith Casey's Garage, (Where you find your dad in the game) there is a unmarked cave called Rockopolis. (Note: Do not mistake this cave for Yao Guai Tunnels) Also the cave is marked by a coat hanger and a banner. The door to this cave is a rock so it'll be hard to find. In the cave there is what looks like someone's house setting in it. On the vanity, there is a holotape. If you read the holotape it states that a guy and his friend are going somewhere and at the end it says 'Off to The Pitt!' One more thing, in the cave there is also a Vault-Tec unarmed bobblehead beside a dead ghoul named Argyle. Saving Private Ryan ReferenceAsked what she does for the Brotherhood, Knight Captain Dusk replies that she is a sniper, and then says 'Put any mutie bastard within one mile of me and my rifle and well, pack it up troops.fight's over.' Jackson in Saving Private Ryan makes the same remark, with 'Hitler' replacing 'mutie' as the subject.When asked what his real name is, Knight Captain Gallows responds with 'What's the pool up to?' , similar to Captain Miller's response in Saving Private Ryan when a query is made regarding his occupation.Also, there is a Soldier in the first mission of Operation Anchorage, hanging from the ceiling of a cave. When zooming in on him before his humiliating death with vats his name is revealed as Ryan. It is not possible to save him, so the reference is debatable. Mad Max is Loved By BethesdaThere are many items and incidents that appear to refer to the Mad Max movies, which starred Mel Gibson as a post-apocalyptic warrior.For instance, one of the Little Lamplight children uses the word humongous incorrectly, saying 'humungus'. Fawkes Gender ConfusionDevelopment from human to Super Mutant leads to and asexual race where women and men transformed both end as the same result. Fawkes can be found in Vault 87 in Isolation Room 05 which previously held Subject D624, which some players assume is Fawkes. It is noted on the Chief Physician's Terminal (in the room across from Fawkes') that Subject D624 was, before the experimentation, a female. Subject D624, however, is not Fawkes as the same terminal indicates that all four female test subjects were destroyed after three expired on their own and one went insane. Nevertheless, Wes Johnson, the actor who voiced Fawkes, confirmed in an interview that she was female before her transformation. This would probably indicate that Fawkes was captured more recently by Super Mutants rather than being first generation. V for Vendetta ReferenceFawkes, is a reference to 'V' from the comic, and movie V for Vendetta. Both characters have a strong feeling of symbolism to Guy Fawkes a British revolutionary, Both are victims to a government experiment trying to make humans stronger to resist a disaster, resulting in increased strength and becoming near bullet proof. Both after the experiment are imprisoned for years, but escape. They both then destroy the government that tortured them (in Fawkes case he only helped but was willing and attempted to do more). Finally, Fawkes was locked inn room 5 or 'V' in roman numerals. Alien Crash LandingThe Crash Site is what appears to be the remains of an alien craft that has crashed through a house and come to rest in a cliffside. It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the Capital Wasteland's radio signals.Located southwest from Vault 92, the crash site is along a cliffside road, in a string of dilapidated houses. When within 5,000 meters of the crash site, a radio signal is located by the Pip Boy. This signal, the Recon Craft Theta Beacon, is an unintelligible language interrupted by bursts of static. The signal is on a loop, like an automated distress beacon. It has a liited range so you can use it to find the ship by moving around and checking how strong the signal is by how well you can hear it.At the front of the vessel, the cockpit dome has shattered. The pilot's body lays outside against a pile of rocks. In the cadaver's hand is a unique weapon, the Alien Blaster. This one-handed pistol is one of Fallout 3's superweapons. Although clearly an energy-based weapon, the Alien Blaster is used with the Small Guns skill, enabling most players to use it effectively. The only problem is that there are only sources of ammunition is it's scattered around the crash site.In a very rare random encounter where you actually see another ship as it crashes you can get an enhanced version of the blaster called the Firelance as well that lights enemies on fire. Go to Meresti train station and continually reload your game until this happens. It and the ammo will fall from the sky and can be hard to find so a good idea is to have dogmeat with you to find it. With the pyromaniac perk the Firelance can deal 120 per hit. GrognakGrognak the Barbarian is a reference to two things. First is how he is obviously designed after Conan The Barbarian, second his appearance on the front of his costume his incredibly similar to Elder Scrolls IV Oblivion barbarian classes picture. Also You can find the comic book company that writes and publishes him. It's called Hubris comics and it's in the ruins northeast of the citadel. Inside on the lower level in the beta testing room of the main area you can use the a terminal to act out one of his adventures. Finally, and obviously, his comic book acts as a melee skill book. FridayThe 13th ReferenceWhen you are asked to travel to vault 121 and travel there, you are then asked to sit in a little shuttle like thing. After that you are put into a made up world of im guessing the past. There you will talk to a little girl named Betty she will ask of you to play games with her. Her 3rd game she will tell you about a story that teens would tell around a camp fire at night of a masked killer with a knife going around killing people who come across him. Then she tells you to go get the mask and knife and start slashing. This roughly sounds like a reference from Friday the 13th.Fallout 3 Unlockables. Original T-51b power armorDuring the 'you gotta shoot 'em in the head' quest, you are asked to kill Ted Strayer, Allistair Tenpenny, Dukov, and Dave by Mr. Once you find them, you can do whatever you please to get their 'special keys'Here is a list of where the targets are:Allistar Tenpenny-Tenpenny towerDukov-Dukov's placeDave-Republic of Dave (northeast corner of the map)Ted Strayer-Wanders Rivet CityOnce yo have gotten their keys, DO NOT give them to mr. Crowley!Once you have all of the keys, go to Fort Constantine (near Satcom Array NW-05a) and head into the CO quarters to the northwest. Inside there, there is a series of door you need to unlock with the special keys you stole/bribed/killed/threatened from the targets. You will then get to an armory with a series of locked doors and the door with a dead body named 'Tara' near it is the door with the T-51b Power armor.This is the second-most powerful piece of armor in the game (beaten by It's cousin, the winterized T-51b armor, which has 6,000,000 health, making it indestructible). Prototype Medic Power ArmorOld OlneyNOTE!!!! Old Olney is heavily populated with Deathclaws so take stimpacks,good weapons ect!While playing a mission I was forced to go under ground in Old Olney. I walked around for a bit and stumbled across a pile of dead bodies. One was wearing a strange power armor (prototype medic power armor). When I put it on, to my surprise, it talked. It said 'listen up you pansy' Why do all robots say that? 'your wearing medic power armor you look after me and i'll look after you' When you come into contact with enemies its says 'Time to kick some ass' or 'Eat lead' and 'Gear up soldier'.P.S It benefits are a rad resist of 25 but drains AGL -1. I dont know exactly where it is but you should find it soon enough.p.s.s i don't know why its called medic armor:p. Alien Blaster in Broken Steel DLCIn Broken Steel on the last level there is a alien blaster in a case on the last part where you destroy the big mobile base. In the middle of the base there is a blue shield that has a broken panel. Make sure you have full health because you have to run through the shield. In the door there are some weapons. When you get in the door on the right of you there is a case that has a lock pick of 75 (hard). Below it there is some ammunition cases with some alien blaster ammunition. TrophiesAgatha's Song (Bronze) - Completed 'Agatha's Song'Ambassador of Peace (Bronze) - Reached Level 14 with Good KarmaBig Trouble in Big Town (Bronze) - Completed 'Big Trouble in Big Town'Blood Ties (Bronze) - Completed 'Blood Ties'Data Miner (Silver) - Hacked 50 terminalsDoesn't Play Well with Others (Bronze) - Killed 300 peopleEscape! (Bronze) - Completed 'Escape!' The console DOES workHere's how.I've been searching forever, well I solved it through a few websites.First off, it has problems in vista, and this is usually do to the Infared receiver, this was the case for me.Start-Constrol Panel (Make sure view is in classic view)-Device Manager-Human Interface devices-Right click on the Infared receiver and click disableNow try.If that doesn't work, go and download this modthat mod you can buy goggles that open the console. Good luck and I hope this solved some issues. Happy cheating!. More Cap/Pins And Other CheatsPress the (tilda) key.Then type:player.additem 0000000F X(x is the # of caps you want)player.additem 0000000A X(x is the # of pins you want)addspecialpoints # - add # special pointsadvlevel - Advance one levelttm1 - All mapmarkersset timescale to # - Alters the speed in which the in-game time passes.Kill - Automatically kill the target you selected in Console Modeplayer.modScale - Become a giant! 1 = giant; -1 =normalShowNameMenu - Change your name for free, no court fees!player.setlevel # - changes leve to #, doesn't affect anything else.modpca (s.p.e.c.i.a.l) # - changes the chosen stat by adding the given number. AchievementsVault 101 Citizenship Award (10) - Got the Pip-Boy 3000The G.O.A.T (10) - Took the G.O.A.TEscape! (20) - Completed 'Escape!' Following in His Footsteps (20) - Completed 'Following in His Footsteps'Galaxy News Radio (20) - Completed 'Galaxy News Radio'Scientific Pursuits (20) - Completed 'Scientific Pursuits'Tranquility Lane (20) - Completed 'Tranquility Lane'The Waters of Life (20) - Completed 'The Waters of Life'Picking up the Trail (20) - Completed 'Picking up the Trail'Rescue from Paradise (20) - Completed 'Rescue from Paradise'Finding the Garden of Eden (20) - Completed 'Finding the Garden of Eden'The American Dream (20) - Completed 'The American Dream'Take it Back! (40) - Completed 'Take it Back!' Big Trouble in Big Town (20) - Completed 'Big Trouble in Big Town'The Superhuman Gambit (20) - Completed 'The Superhuman Gambit'The Wasteland Survival Guide (20) - Completed 'The Wasteland Survival Guide'Those! (20) - Completed 'Those!' Many Hats (And No Head)While wearing the Chinese Stealth Armor that is made available in the Operation Anchorage DLC it is possible to wear numerous (haven't tested exactly how many yet) other headgear pieces in conjunction with the armor. As of right now my character is wearing the Stealth Armor as well as a bandana, a metal helmet, an outcast power helmet, a pre-war baseball cap, a pre-war hat, a hockey mask, and the shady hat (from Moira). Each piece adds what it normally would to armor bonuses and stat boosts (if the piece has any) which, in my humble opinion is totally bad ass.Oddly enough, when I tried to equip a second pre-war hat the 'equipping sound' was made but the second hat was not tagged as being worn. However, when I toggled to view my character, I discovered that he had no head! It was totally invisible (not even the hazy stealth look). What other combinations lead to this result I leave to you. Infinite exp. 3Little LamplightIn Little Lamplight go talk to Knock Knock. Ask him about what he means by morale after having talked to him before. He'll say he tells jokes and tells you one himself. After he tells you you'll have a speech option. If your speech skill is high enough it should be 100%. Choose it and get 5 exp (not a lot I know but it doesn't take long to get). Ask him about morale again afterwards and you should be able to repeat it as many times as you want. Infinite CapsParadise FallsFor this cheat, you must have bad karma. First you have to get the Mesmatron gun from Grouse at the front gate of Paradise Falls. Then you have to enslave some people. Red from Bigtown (you have to rescue her from the Germantown Police HQ in the quest Big Trouble In Bigtown), Flak (from Flak and Shrapnel's shop in Rivet City), Arkansas (from Minefield), and the prostitute of Tenpenny Tower, Susan Lancaster. You don't have to capture all of these characters, but the more you enslave, the more money you can get. After you capture them, go to Paradise falls, get your reward and enter the town. Go into Eulogy's Pad next to the roasting Brahmin and grab the Box Key on the table next to the heart shaped bed. (there's also a Bobblehead) Go to the fenced in slave pens and go into the slave house. Talk to all of the people in there an tell them that 'they're slaves, deal with it', or something like that. After taunting them all with your freedom, talk to Grouse. He will give you money and a slave collar. Exit the conversation and talk to him again. Do this four times (maybe less if you killed some of the slaves in certain quests). Go back to the slave house and repeat the process as many times as you like. The only downsides to this glitch is that you cant remove the slave collars from your inventory unless you capture more slaves. Extra ExpThis is a great way to gain levels fast. All you need to do is start a game on very easy, or if you already have a game in progress, just load it and change the game difficulty in the options menu.Find some enemies to kill (raiders are good). Once you find something to kill hit the right bumper to bring up the V.A.T.S. Mode so it will make it easier to see how much life whatever you're killing has. Now what you want to do is take down as much life as possible WITHOUT killing it.Once it's almost dead pause the game with the start button and change the difficulty to very hard then unpause and finish it off. You will get the Exp for the kill on very hard mode instead of very easy. Then just switch it back to an easier difficulty and repeat whenever you run into enemies.
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